Football/Soccer Betting Terms
RULES
All Soccer bets are based on regular time unless otherwise stated in the market name.
Main Markets
*Some of the below listed markets might appear under E-Soccer (same rules apply)
1X2: You have to predict the outcome of the match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Double chance: You have to predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the match will be over or under the line indicated.
To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Which team will win the rest of the match: Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0.
Correct Score: predict the exact result of a match, that is, to the exact score at the end of the match, for example: (1-0, 3-0, 2-3…)
Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team. For the settlement of Asian lines (+/-2.0, +/-2.25, +/-2.75 etc. please refer to the relevant table).
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.
For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the hometeam has one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Last Goal: In this market we must predict which of the two teams will score the last Goal of this game.
If you selected the None option, you are indicating that no more goals will be scored.
Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the match will be over or under the spread indicated.
Exact Goals: You have to predict the exact number of goals scored during the match. The possible outcomes are 0 goals, 1,2,3,4,5+ .
Which team to score: consists of predicting if only the home team, the away team, both teams or neither will score in the match. It consists of selecting YES or NO if one of the following betting markets available in the special section is chosen.
Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the match. The possible outcomes are 0 goals, 1,2,3+.
Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the match. The possible outcomes are 0 goals, 1,2,3+.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Odd/Even Home: You have to predict if the number of goals scored by the home team during the match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Home to Score: You have to predict whether the home team will score at least one goal during the match.
Away to Score: You have to predict whether the away team will score at least one goal during the match.
Multigoals: You have to predict the number of goals scored during the match based on different ranges offered.
Home Multigoals: You have to predict the number of goals scored from the Home team during the match based on different ranges offered.
Away Multigoals: You have to predict the number of goals scored from the Away Team during the match based on different ranges offered.
Next scoring type: You have to predict the scoring type between the following outcomes:
➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal;
➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count;
➔ Own Goal: If goal is declared as an own goal;
➔ Header: The scorers last touch has to be with the head;
➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply;
➔ No Goal.
Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout
Overtime Yes/No: You have to predict whether the match will go to an extra-time period.
Method of Victory: You have to predict how the home team or away team will qualify to the next round (or win, in case of a championship final). There are six (6) possible outcomes offered:
– Home team wins in regular time
– Away team wins in regular time
– Home team wins in extra time
– Away team wins in extra time
– Home team wins after penalty shots
– Away team wins after penalty shots
Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or not (No).
Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.
Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.
Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.
Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
Overtime - correct score: You have to predict the correct score of the Overtime only.
Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).
Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.
Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for the home or away team, or whether the match ends in a draw.
Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be Over or Under.
Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during the penalty shootout will be Over or Under.
Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the penalty shootout will be Over or Under.
Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout. 7 are the possible outcomes: 0-4,5,6,7,8,9,10+.
Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty shootout period will be odd or even.
Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home team during the penalty shootout period will be odd or even.
Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away team during the penalty shootout period will be odd or even.
Penalty shootout - correct score: You have to predict the correct score during the penalty shootout period.
Penalty shootout - winner & total: : You have to predict the outcome 1X2 of the penalty shootout together with the number of goals scored by considering the indicated spread.
Result At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time.
Extra Time Xth Team To Score (including normal time goals): You have to predict which team will score the Xth goal in the extra time.
Correct Score At Extra Time Half-time (including normal time goals): You have to predict the correct score in the end of the 1st half of the extra time.
Overtime 1st Half Total Goals (including normal time goals): You have to predict the number of goals (over/under) on the 1st half of the overtime.
Asian Handicap At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time, taking in consideration the handicap in brackets.
Result After X Minutes: You have to predict the result of the match after X minutes.
Total Goals Over / Under After X Minutes: You have to predict the number of goals (over/under) after X minutes.
Asian Handicap After X Minutes: You have to predict the result after X minutes, taking in consideration the handicap in brackets.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st half - Total: You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.
1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.
1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets.
1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
1st half - Home Team exact goals: You have to predict the number of goals that will be scored from the Home team during the first half of the match.
1st half -Away Team exact goals: You have to predict the number of goals that will be scored from the Away team during the first half of the match.
1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.
1st half - both teams to score: You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.
1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.
1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.
1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.
1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the first half and total goals is over the spread
1&Un=The home team wins the first half and total goals is under the spread
X&Ov= The first half finishes in a draw and total goals is over the spread
X&Un= The first half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the first half and total goals is over the spread
2&Un= The away team wins the first half and total goals is under the spread
1st half - correct score: You have to predict the correct score of the first half of the match.
1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different ranges offered.
1st Half Home to Score: You have to predict whether the home team will score at least one goal during the 1st Half.
1st Half Away to Score: You have to predict whether the away team will score at least one goal during the 1st Half.
1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.
1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different ranges.
1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.
Last Goal 1st Half: You have to predict the team that will score the last goal in the first half of the match.
1st Half - Total Goal Kicks: You have to predict the total number of Goal Kicks taken by both teams combined during the first half
Second Half Markets
2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the first half of the match do not count.
2nd half - Total: You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.
2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.
2nd half - Next goal : You have to predict which Team during the second Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).
2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team wins).
2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.
2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets.
2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the second half of the match.
2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the second half of the match.
2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to be odd or even. The score line 0-0 is considered even.
2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.
2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the second half of the match.
2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the second half of the match.
2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the both teams will score or not in the second half only.
2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and whether the total number of goals scored in the second half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the second half and total goals is over the spread
1&Un=The home team wins the second half and total goals is under the spread
X&Ov= The second half finishes in a draw and total goals is over the spread
X&Un= The second half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the second half and total goals is over the spread
2&Un= The away team wins the second half and total goals is under the spread
2nd half - correct score: You have to predict the correct score of the second half of the match.
2nd half – multigoals: You have to predict the number of goals scored during the second half based on different ranges offered.
2nd Half Home to Score: You have to predict whether the home team will score at least one goal during the second Half.
2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the second Half.
2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
2nd Half Multigoals: You have to predict the number of goals scored during the second half based on different ranges.
2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both, one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a winner.
Last Goal 2nd Half: You have to predict the team that will score the last goal in the second half of the match.
2nd Half - Total Goal Kicks: You have to predict the total number of Goal Kicks taken by both teams combined during the second half
Combo Markets
1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final result. 6 possible outcomes are offered:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won't score;
X&NG=The teams will draw and at least one team won't score;
2&NG=The away team will win and at least one team won't score.
Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG, Under&NG.
1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over “X”, 1&Under “X”, X&Under “X”, 2&Under “X”
1st/2nd half GG/NG: : You have to predict the outcome the Halftime/Fulltime of the match together with both teams will score. 4 possible outcomes are offered:
no/no, yes/no, yes/yes, no/yes.
Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:
Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG
1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated.
1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total goals scored during the match will be between the indicated range.
Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score market plus if the range of total goals scored during the match will be between the indicated range.
First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & 1
1-1st goal & X
1-1st goal & 2
2-1st goal & 1
2-1st goal & X
2-1st goal & 2.
No Goal (0-0).
Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.
Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
Double chance & total: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.
Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.
Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored during the match.
3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet, Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.
Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.
Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are under 1,5.
Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are Over 1,5.
Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.
Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half are under 1,5.
Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half is Over 1,5.
Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one prediction has to occur for the bet to be a winner.
1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the match.
Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the final result of the entire match.
DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.
At least a Half X: You have to predict if there will be at least a half that ends with a draw. For example: 1st HT 1-1 / FT 1-2 . The outcome win=Yes.
Double chance or Both teams to score: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.
Double chance or Over/Under: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.
Over X Home Team + Over Y Awat Team: You have to predict whether the number of goals in the Home team will be Over the indicated spread, plus if the number of goals in the Away team only will be Over the indicated spread.
Over X Home Team + Under Y Away Team: You have to predict whether the number of goals in the Home team will be Over the indicated spread, plus if the number of goals in the Away team only will be Under the indicated spread.
Under X + Under Y Away Team: You have to predict whether the number of goals in the Home team will be Under the indicated spread, plus if the number of goals in the Away team only will be Under the indicated spread.
Under X Home Team + Over Y Away Team: You have to predict whether the number of goals in the Home team will be Under the indicated spread, plus if the number of goals in the Away team only will be Over the indicated spread.
1st half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.
2nd half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.
Double Chance 1X & {total} & Both teams to score: You have to predict the combination of the final result double chance (1X) and the result of both teams to score market and the match will be over or under the spread indicated.
Double Chance X2 & {total} & Both teams to score: You have to predict the combination of the final result double chance (X2) and the result of both teams to score market and the match will be over or under the spread indicated.
Double Chance 12 & {total} & Both teams to score: You have to predict the combination of the final result double chance (12) and the result of both teams to score market and the match will be over or under the spread indicated.
Both teams to score 1st Half & Multigoal (match): You have to predict the combination of both teams to score on the First Half of the match, plus if the range of total goals scored during the match will be between the indicated range.
Multigoals Home & Multigoals Away: You have to predict the number of goals scored during the match from the Home team and the Away team based on different ranges offered.
Multigoal 1st Half & Multigoal 2nd Half: You have to predict the number of goals scored during the first half of the match and the second half, based on different ranges offered.
Combo Var (1X2 match + Var Y/N): You have to predict the correct combination of the match result and whether there will be VAR (with monitor review) or not. There are 6 possible outcomes:
Team 1 and Yes
Team 1 and No
Draw and Yes
Draw and No
Team 2 and Yes
Team 2 and No
1st Half - Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the first half
2nd Half - Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the second half
Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the match
1st Half - Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the first half
2nd Half - Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the second half
Corner Markets
Corners awarded but not taken do not count, unless otherwise stated in the market name.
Corner 1x2: You have to predict which team in the match will be awarded the most corners.
Next corner: You have to predict which team will be awarded the next corner of the match.
Last corner: You have to predict which team will be awarded the Last corner of the match.
Corner handicap: You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.
Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Home total corners: You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.
Away total corners: You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.
Corner range: You have to predict the range of corners taken in the match.
Home corner range: You have to predict the range of corners taken in the match from the Hometeam.
Away corner range: You have to predict the range of corners taken in the match from the Away Team.
Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.
Race to x corners: You have to predict which team will reach the number x of corners first during the match.
1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).
1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half period of the match.
1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of the match.
1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the match taking into consideration the handicap spread offered.
1st half - total corners: You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).
1st half - Home total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Home team will be over or under the total spread (Over/Under).
1st half - Away total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Away team will be over or under the total spread (Over/Under).
1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.
1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.
1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.
1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the match is an odd or even number. No corners awarded = even
1st half - race to x corners: You have to predict which team will reach the number x of corners first during the 1st half of the match.
Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be over, under, or exact the indicated spread.
1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half will be over, under or exact the indicated spread.
1X2 Match + 1X2 Corners: You have to predict the correct combination for the outcome of the match and which team will take the most corners at the end of the match.
1X2 Match & Over/Under Corners: You have to predict the correct combination for the outcome of the match and if the total number of corners in the match are more or less than the indicated line at the end of the match.
Booking Markets
*The booking markets are being calculated as defined below, depending on whether they are booking markets or booking markets with points (if are being defined with points, it will be specified in the market's title).
Booking markets
A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data that appear during the normal playing time of an event. Cards shown after the final whistle will not be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration. Cards issued during half-time contribute towards 2nd half markets/totals.
Booking markets with points
A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points. Settlement will be based on all available card data that appears during the normal playing time of an event .Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration additionaly, if the player was on the bench when he got the card, it doesn’t count, even if he later enters the field to play. Cards issued during half-time contribute towards 2nd half markets/totals.
Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the match.
Next booking: You have to predict which team during the match will receive the booking card specified in the bet.
Total booking points: You have to predict if the total number of booking points awarded during the match is over or under the spread indicated.
Total bookings: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.
Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the match is over or under the spread indicated.
Away total bookings: You have to predict if the total number of bookings awarded for the Away team during the match is over or under the spread indicated.
Exact bookings: You have to predict the exact number of bookings awarded during the match.
Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the match.
Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the match.
Booking point range: You have to predict the range of booking points awarded from the teams during the match.
5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.
Sending off: You have to predict if a red card will be drawn or not during the match.
Home sending off: You have to predict if a red card will be drawn or not during the match for the Home team.
Away sending off: You have to predict if a red card will be drawn or not during the match for the Away team.
1st half - booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the 1st half of the match.
1st half - Next booking: You have to predict which team during the 1st half of the match will receive the booking card specified in the bet.
1st half - total booking points: You have to predict if the total number of booking points awarded during the 1st half of the match is over or under the spread indicated.
1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of the match.
1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the 1st half of the match
1st half - Away exact bookings: : You have to predict the exact number of bookings awarded from the Away team during the 1st half of the match
1st half - booking point range: You have to predict the range of booking points awarded from the teams during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.
1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.
1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Home team.
1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Away team.
Goalscorer Markets/Player Specials Markets
Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.
Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the game has been scored, except in the case of an own goal, which is ignored.
Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever
the time he entered the game.
Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.
In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets on other players are void.
Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player doesn’ t take part in the match the bet will be voided.
First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.
If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.
Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.
Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final result of the game combined.
Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus predict the exact final score of the game combined.
xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final result of the game combined.
xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus predict the exact final score of the game combined.
Player to score 2+: You have to predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match.
Player to score 3+: You have to predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match.
Home team xth goalscorer: You have to predict if the selected player from the Home team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Away team xth goalscorer: You have to predict if the selected player from the Away team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Most shots: You have to predict which of the given players will record the most shots.
Most shots on goal: You have to predict which of the given players will record the most shots on goal.
Anytime Goalscorer First Half: You have to predict if a player will score during the first half of the match.
Anytime Goalscorer Second Half: You have to predict if a player will score during the second half of the match.
First or Last Goalscorer: You have to predict if a player will score First or Last during the match.
First and Last Goalscorer: You have to predict which player will score First and Last during the match.
Anytime Goalscorer + Double Chance: You have to predict if a player will score anytime in the match plus the final result Double Chance.
xth Goalscorer + Double Chance: You have to predict if a player will score the xth goal in the match plus the final result Double Chance.
Anytime Goalscorer + Multiscores: You have to predict if a player will score anytime in the match plus the multiscore of the match.
xth Goalscorer + Multiscores: You have to predict if a player will score the xth goal in the match plus the multiscore of the match.
Anytime Goalscorer + Total {total}: You have to predict if a player will score anytime in the match plus if the total number of goals during the match will be Over or Under.
xth Goalscorer + Total {total}: You have to predict if a player will score the xth goal in the match plus if the total number of goals during the match will be Over or Under.
Anytime Goalscorer + Both Teams to score: You have to predict if a player will score anytime in the match plus if Both teams will score.
xth Goalscorer + Both Teams to score: You have to predict if a player will score the xth goal in the match plus if Both teams will score.
Anytime Goalscorer or the substitute to score: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will score (result YES), or not (result NO), at least one goal. For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.
Anytime Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3 markets - Anytime goalscorer (if during the match, the player "X", will score at least one goal), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:
Anytime scorer + 1 + Under
Anytime scorer + 1 + Over
Anytime scorer + 2 + Under
Anytime scorer + 2 + Over
Anytime scorer + Draw + Under
Anytime scorer + Draw + Over
1st Goalscorer + 1X2 + Over/Under X goals. You have to predict the exact combination of these 3 markets - 1st goalscorer (if during the match, the player "X", will be the first scorer of the match), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:
1st Goalscorer + 1 + Under
1st Goalscorer + 1 + Over
1st Goalscorer + 2 + Under
1st Goalscorer + 2 + Over
1st Goalscorer + Draw + Under
1st Goalscorer + Draw + Over
Player or his substitute to be shown a card: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will be shown a card (Yellow or Red) (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.
Anytime Goalscorer 15 minutes: You have to predict a player to score in the 1st 15 minutes of the match.
Anytime Goalscorer + HF/FT: You have to predict a player to score anytime in the match plus the Halftime/Fulltime market.
Anytime Goalscorer + 1X2 + Both teams to score: You have to predict a player to score anytime in the match plus predict the final result of the match plus if both teams will score or not.
Anytime goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score anytime in the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined.
First Goalscorer + 1X2 + Both teams to score: You have to predict a player to score the first goal of the match plus predict the final result of the match plus if both teams will score or not.
First goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score the first goal of the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined.
First goalscorer + Halftime/Fulltime: You have to predict if the player will score the first goal of the match plus the Halftime/Fulltime market.
First goalscorer Home Team: You have to predict if the player will score the first goal of the match for the home team.
First goalscorer Away Team: You have to predict if the player will score the first goal of the match for the away team.
Last goalscorer & 1x2: You have to predict if the player will score the last of the match plus predict the final result of the match.
Last goalscorer & Both Teams to score: You have to predict if the player will score the last goal of the match plus predict if both teams will score at least one goal in the match.
Last goalscorer & Double chance: You have to predict if a player will score the last goal of the match plus the final result Double Chance.
Last goalscorer & Correct score: You have to predict if a player will score the last goal of the match plus the correct score of the match.
Last goalscorer Home Team: You have to predict if the player will score the last goal of the match for the home team.
Last goalscorer Away Team: You have to predict if the player will score the last goal of the match for the away team.
Last Goalscorer + Both Teams to Score: You have to predict if the player will score the last goal of the match plus if both teams will score at least one goal in the match.
To Score and Get Booked: You have to predict if the player will score at least one goal and will receive at least a card in the same match.
To Score and Give an Assist: You have to predict if the player will score at least one goal and give at least one assist in the same match.
To Score OR Get Booked: You have to predict if the player will score at least one goal or will receive at least a card in the same match.
Player to score an own goal: You have to predict if the player will score an own goal in the match.
Player to score in both halves: You have to predict if the player will score at least one goal in both halves of the match.
Woodwork/Crossbar Player: You have to predict if the player will hit the woodwork or crossbar during the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.
Player Sent off: You have to predict if the player will be sent off during the match.
Player shots + 1X2: You have to predict the result of the match plus if the number of shots of the player is over or under the line indicated.
Player shots on goal at least + 1X2: You have to predict the result of the match plus if the number of shots on goal of the player is over or under the line indicated.
Anytime Goalscorer OR the substitute to score OR Woodwork: You have to predict if during the match, the player X, or the player who replaces him from the bench, will score at least one goal or will hit the post/woodwork. The Outcome ‘YES’ will be winning if one of the following will occur: (1) the player X will score at least one goal or the player X will hit the post/woodwork (2) the player X will score at least one goal and will hit at least one post/woodwork (3) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one goal (4) the player X will not score and will not hit the post/woodwork, but the player that replaces him from the bench will hit at least one post/woodwork (5) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one goal and will hit at least one post/woodwork (6) the player X and the player that replaces him from the bench will both score at least one goal (7) the player X and the player that replaces him from the bench will both hit at least one post/woodwork. The Outcome ‘NO’ will be winning if one of the following will occur: (1) the player X or the substitute that replaces him from the bench will not score and will not hit the post/woodwork (2) the player X will not score, will not hit the post/woodwork and will not be substituted (3) the player X will enter the match from the bench, will not score and will not hit the post/woodwork and will not be substituted. If the player X does not take part in the match, bets will be voided. If the player X participates in the match at anytime, all bets remain valid.
To Score and Get Booked and Assist: You need to predict if the player will score at least one goal, make at least one assist and receive a card (yellow or red) in the match.
To Score or Get Booked or Assist: You need to predict if the player will score at least one goal OR make at least one assist OR receive a card (yellow or red) in the match.
Player shots on goal and substitute (incl. woodwork): You need to predict if the total sum of shots on goal by the player and of his direct substitute at the end of the match,will be more than the indicated line. Shots that hit the post and woodwork are also considered as shots on goal for the purpose of this bet. The bet is won if at least one of these cases occurs:
1) The player takes more shots on goal than the indicated line and is not substituted
2) The player is substituted and the sum of shots on goal made by the player and his substitute is more than the indicated line
3) Both the player and his direct substitute take more shots on goal that the indicated line
4) The player enters the game from the substitute bench, takes more shots on goal than the indicated line and is not substituted
5) The player enters the game from the substitute bench, is then substituted and the sum of shots on goal by the player and his substitute is higher than the indicated line.
If the player does not play any part in the game, the bets are voided.
Player shots and substitute: You need to predict if the total sum of shots by the player and of his direct substitute at the end of the match,will be more than the indicated line. The bet is won if at least one of these cases occurs:
1) The player takes more shots than the indicated line and is not substituted
2) The player is substituted and the sum of shots made by the player and his substitute is more than the indicated line
3) Both the player and his direct substitute take more shots that the indicated line
4) The player enters the game from the substitute bench, takes more shots than the indicated line and is not substituted
5) The player enters the game from the substitute bench, is then substituted and the sum of shots by the player and his substitute is higher than the indicated line.
If the player does not play any part in the game, the bets are voided.
Player to score 2+ goals & Correct Score: You have to predict if the player will score at least 2 goals in the match plus predict the correct score of the match combined.
Player to score 2+ goals & 1X2: You have to predict if the player will score at least 2 goals in the match plus predict the final result of the match combined.
Anytime Goalscorer 1st Half + 1X2 1st Half: You have to predict if a player will score during the first half of the match plus predict the final result of the first half combined.
Over/Under Saves Goalkeeper: You have to predict if the number of saves made by the specific goalkeeper mentioned will be over or under the indicated spread.
Player or his substitute to get an assist: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will get an assist
Player Yellow cards including substitute: You have to predict whether a specific player, or whoever will take his place from the bench , will receive a yellow card during the match.
Player To Receive a Card: You have to predict if a specific player will receive acard (yellow or red) during the match (either on starting lineup or coming from the bench), based on their actions during the match.
Player X (or substitute) to score or assist: You have to predict whether Player X or whoever will take his place from the benchwill score a goal or provide an assist (either as a pass that leads to a goal or a direct assist) during the match.
Player X (or substitute) cards: You have to predict whether Player X or whoever will take his place from the bench will receive a card (yellow or red) during the match.
Player shots on goal at least: You have to predict if a specific player will take at least X shots on target during the match.
Player shots at least: You have to predict if a specific player will take at least X shots during the match.
Player assists at least: You have to predict if a specific player will record at least X assists during the match.
Player N Yellow Cards: You have to predict if Player N will receive a yellow card during the match.
Other Player Specials
For the following player special markets, bets apply to regular time plus overtime (if any), a potential penalty shootout won’t count for settlement. Settlement applies to any player who enters the pitch unless stated otherwise on the market name (“starting line up”). In that case, If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Shots / Player Shots Over/Under
Player Total Shots on Goal / Player Shots on Goal Over/Under
Player Total Cards / Player Cards Over/Under
Player Total Tackles / Player Tackles Over/Under
Player Total Assists / Player Assists Over/Under
Player Total Passes / Player Passes Over/Under
Player H2H Markets : If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.
Player Total Yellow Cards: Any Yellow Card shown after the full-time whistle has been blown will be disregarded. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Player Total Fouls: A foul conceded is defined as any infringement penalized as foul play by a referee that results in a free-kick or penalty event.
· Offsides are not given as a foul conceded.
· Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player. In these scenarios a free-kick or penalty event must occur for a foul to be awarded. Collection of the foul event is subject to the referee awarding a free-kick or penalty and not the taking of either
Shot on Target:
A deliberate attempt to score that is on target. Includes all Goals being scored and shots on
target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last
line defending player, preventing the ball from entering the Goal. Also See ‘Shot Off Target.’
Shot off Target:
A deliberate attempt to score that misses the target, without contact from a player
diverting the ball from on target to off target. A shot hitting the frame of the Goal is
classified as a Shot Off Target unless the ball subsequently enters the net. A Blocked Shot is
not classified as a Shot Off Target. Also see ‘Shot on Target.’
Total Shots:
Total shots are the total number of Shots On Target, Shots Off Target and Blocked shots (unless stated otherwise in the market name).
Player Total Shots:
Player Total shots are the total number of Shots On Target, Shots Off Target and Blocked shots scored by a specific player.
Extra Markets
Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together with the correct score of the match. Example:
Score at HT is 0-0, Score at FT is 2-0
Winning selection for this example is 0-0/2-0.
Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections:
0-1, 2-3,4-6,7+
Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).
Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).
Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals.
Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and more than 1.5 in the second half.
Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and less than 1.5 in the second half.
Home wins both halves: Home team wins the first and second half.
Away wins both halves: Away team wins both the first half and the second half.
Home wins either half: Home team wins one of the halves, either the first or the second half.
Away wins either half: Away team wins one of the halves, either the first or the second half.
Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Home team.
Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Away team.
Away team scores in both halves: Away team scores goals in the first half and in the second half.
Home team scores in both halves: Home team scores goals in the first half and in the second half.
Own Goal: You have to predict if an own goal will be assigned during the match.
Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the home or away team.
To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home or away team.
To Win From Behind: You have to predict whether the home/away team will win the match after being behind in the match.
To Win From Behind Home team: You have to predict if the home team will win the match after being behind in the match.
To Win From Behind Away team: You have to predict if the away team will win the match after being behind in the match.
Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a selected match. The settlement of bets which are placed on VAR markets will be validated on the federation official website.
Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5 Multiscores markets are offered.
Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession than the specified spread.
Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the mentioned Championship. Two goals are awarded in the case of a single match of the specific day being postponed; in case of a 2 or more matches postponed all the bets are void.
e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15
It is winning if the sum of the goals scored in all the Serie B match matches is 16+
Total Shots on target: You have to predict if the total number of shots on goal made by both teams during the match is lower (under) or higher (over) than the indicated line.
Total Shots: You have to predict if the total number of shots made by both teams during the match is lower (under) or higher (over) than the indicated line.
Ball Possession Home Team: You have to predict if in the match, the competitor 1 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during match.
Ball Possession competitor2: You have to predict if in the match, the competitor 2 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during the match.
Matchday X - home teams total: You have to predict, for the given matchday, how many goals will be scored in total from the home teams.
Matchday X - away teams total: You have to predict, for the given matchday, how many goals will be scored in total from the away teams.
Matchday X - most goals home or away teams: You have to predict, for the given matchday, if the most goals in total will be scored by the home or the away teams.
Matchday X - total home team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the home teams.
Matchday X - total draws: You have to predict, for the given matchday, how many matches will end in draw.
Matchday X - total away team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the away teams.
Correct score XL (50 outcomes): predict the exact result of a match at the end of 90 minutes.
Winning margin (4 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.
Winning margin (10 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.
Total Multigoals (3 way): You have to predict if the number of goals scored during the match will be Over or Under or Exact based on different ranges offered.
Minute Last goal (intervals): You have to predict the interval in which the last goal of the match will be scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Full Time, No Goal)
Half First Goal: You have to predict in which half the first goal of the game will be scored. There are 3 possible outcomes: first half, second half, none
Goal after 90th minute: You have to predict if there will be at least one goal in the injury time of the second half of the match.
Substitute to score (r.t.): You have to predict if a player coming off the bench as a substitute will score a goal during the match.
Substitution 1st half: You have to predict whether there will be a substitution during the first half of the match. Substitutions that occur during the half time interval do not count as first half substitutions.
Coach sending off: You have to predict if a manager will be shown the red card during the match, including extra time and penalty kicks.
To score from outside of the penalty area: You have to predict if there will be a goal scored from outside the penalty area, during the match.
Penalty saved (from goalkeeper): You have to predict one of the goalkeepers will save a penalty during the match. There are 2 possible outcomes: Yes (The goalkeeper will save a penalty) - No (No penalties have been awarded, a penalty is awarded and scored or a penalty is missed but not saved by the goalkeeper).
Woodwork/Crossbar: You have to predict if the woodwork or crossbar will be hit during the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.
Odd/Even Fouls: You have to predict if the total number of fouls are an odd or even number duringthe match.
Odd/Even Offside: You have to predict if the total number of offsides are an odd or even number during the match.
Odd/Even total shots: You have to predict if the total number of shots are an odd or even number during the match.
Odd/Even total shots on goal: You have to predict the total number of shots on target are an odd or even number during the match.
Home team Coach sending off: You have to predict if the home team manager will be shown the red card during the match, including extra time and penalty kicks.
Away team Coach sending off: You have to predict if the away team manager will be shown the red card during the match, including extra time and penalty kicks.
Penalty + Sending Off: You have to predict the correct combination of penalties awarded and red cards during the match. There are 4 possible outcomes:
Yes/Yes - at least a penalty is awarded and at least a red card is shown
Yes/No - at least a penalty is awarded and are no red cards are shown
No/Yes - no penalty is awarded and at least a red card is shown
No/No - no penalty is awarded and no red cards are shown
Goal Directly from Corner: You have to predict if a goal will be scored directly from a corner during the match.
Penalty Until 5th minute: You have to predict if a penalty will be awarded in the first 5 minutes of the match (from 0 till 4:59).
2 Players sent off: You have to predict if there will be at least 2 players sent off during the match.
Player shown a card OR his substitute: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will be shown at least a card (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.
1X2 Total Shots You have to predict the team that will take most shots during the match. There are 3 possible outcomes: 1 (home team takes most shots), X (teams will take the same number of shots), 2 (away team takes most shots).
1X2 Total Shots on Goal: You have to predict the team that will take most shots on goal during the match. There are 3 possible outcomes: 1 (home team takes most shots on goal), X (teams will take the same number of shots on goal), 2 (away team takes most shots on goal).
1X2 Offside: You have to predict which team will have the most offsides during the match. There are 3 possible outcomes: 1 (home team makes most offsides), X (teams will make the same number of offsides), 2 (away team makes most offsides).
1X2 Fouls : You have to predict which team will make the most fouls. There are 3 possible outcomes: 1 (home team makes most fouls), X (teams will make the same number of fouls), 2 (away team makes most fouls).
Total Offside: You have to predict if the total number of offsides in the match will be over or under the line indicated.
Home/Away Team - Total Offsides: You have to predict if the total number of offsides the Home or Away team will record in the match will be over or under the line indicated.
Total Fouls : You have to predict if the total number of fouls in the match will be over or under the line indicated.
Home/Away Team - Total Fouls: You have to predict if the total number of fouls the Home or Away team will record in the match will be over or under the line indicated.
1st Half or 1x2: Here you have to predict the outcome of the 1st half or the final outcome.Total shots on Target Home Team: You have to predict if the total number of shots on target for the home team in the match will be over or under the line indicated.
Total shots on Target Away Team: You have to predict if the total number of shots on target for the away team in the match will be over or under the line indicated.
Total shots Home Team: You have to predict if the total number of shots for the home team in the match will be over or under the line indicated.
Total shots Away Team: You have to predict if the total number of shots for the away team in the match will be over or under the line indicated.
Over/Under Saves Home Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the home team will be over or under the predicted line.
Over/Under Saves Away Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the away team will be over or under the predicted line.
Over/Under Saves: You have to predict if the total saves by the goalkeepers and/or any other player during the match for both teams will be over or under the predicted line.
Home team coach booked: You have to predict if the home team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.
Away team coach booked: You have to predict if the away team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.
1x2 Corners: You have to predict which team will make the most corners. There are 3 possible outcomes: 1 (home team makes most corners), X (teams will make the same number of corners), 2 (away team makes most corners)
Home/Away team Total Yellow cards: You have to predict the total number of yellow cards will be given to the Home or Away team during the match.
1x2 Yellow cards: You have to predict which team will have the most yellow cards. There are 3 possible outcomes: 1 (home team makes most yellow cards), X (teams will make the same number of yellow cards), 2 (away team makes most yellow cards)
Total Yellow cards: You have to predict the total number of yellow cards will be given during the match.
Which team will receive the first yellow card?: You have to predict if the Home or Away team will receive the first yellow card.
Which team will finish with the most shots?: You have to predict if the Home or Away team will finish with the most shots.
Penalty shootout sudden death yes/no: You have to predict if the shootout will proceed to sudden death or not. Two options: 1) Yes: meaning one team will score and the other will miss right after 2) No: meaning one team will win outright during the first five penalty kicks or that the shootout will end in a tie before sudden death rules apply
Penalty shootout last penalty team: You have to predict if the Home or Away team will take the last penalty
Penalty shootout last penalty outcome: You have to predict which will be the result of the final penalty kick taken in a shootout
Penalty shootout - winning margin: You have to predict the number of goals by which one team will win the shootout. If the shootout is tied before sudden death it is considered as draw
Home/Away Team - Penalty in the Match: You have to predict whether there will be a penalty called on the Home or Away Team during a game.
Both teams to score X+ cards: You have to predict whether both teams will receive equal or more than X number of cards during the match
Both teams to score X+ goals: You have to predict whether both teams will score equal or more than X number of goals during the match
Both teams to score X+ corners: You have to predict whether both teams will score equal or more than X number of corners during the match
1st half - Both teams to score X+ corners: You have to predict whether both teams will score equal or more than X number of corners during the first half
1st half - Both teams to score X+ goals: You have to predict whether both teams will score equal or more than X number of goals during the first half
1st half - Both teams to score X+ cards: You have to predict whether both teams will receive equal or more than X number of cards during the first half
Total Saves Goalkeeper X: You have to predict the total number of saves made by the X goalkeeper during a match.
Total Goal Kicks: You have to predict if the total number of goal kicks taken by both teams combined during thethe match.
Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the match.
Home Team Total shots on Target: You have to predict the total shots on target the Home team will take during the match will be Over or Under a set line.
Away Team Total shots on Target: You have to predict the total shots on target the Away team will take during the match will be Over or Under a set line.
Home Team Total shots: You have to predict the total shots the Home team will take during the match will be Over or Under a set line.
Away Team Total shots: You have to predict the total shots the Away team will take during the match will be Over or Under a set line.
Home Team total offside: You have to predict the total offsides the Home team will record during the match will be Over or Under a set line.
Away Team total offside: You have to predict the total offsides the Away team will record during the match will be Over or Under a set line.
Home Team Total fouls: You have to predict the total fouls the Home team will commit the match will be Over or Under a set line.
Away Team Total fouls: You have to predict the total fouls the Away team will commit the match will be Over or Under a set line.
Total shots: You have to predict if the total number of shots taken by both teams is Over or Under the set line during the match
Total Offside: You have to predict if the total number of Offsides recorded by both teams is Over or Under the set line during the match
Total Fouls: You have to predict if the total number of Fouls committed by both teams is Over or Under the set line during the match
1x2 Total Shots on Goal: You have to predict which team will take more shots on Goal during the match
1x2 Total Shots: You have to predict if the Home or Away team will take more shots during the match
1x2 Offsides: You have to predict if the Home or Away team will record more Offsides during the match
1X2 Fouls: You have to predict if the Home or Away team will commit more Fouls during the match
Fast Markets/Interval Markets
➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded unless otherwise stated in the market name.
➔ Booking interval markets are settled based on the time the card is shown and not the time the infringement is made
➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
➔ Penalties awarded but not taken are not considered
These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case. Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2, Over/Under, Handicap.
1 minute range:
Example : It goes from the second 00:00 to the second 00:59 and so on.
5 minutes range:
Example : Minute 1 to 5 goes from minute 00:00 to minute 04:59 and so on.
10 minutes range:
Example : Minute 1 to 10 goes from minute 00:00 to minute 09:59 and so on.
15 minutes range:
Example : Minute 1 to 15 goes from minute 00:00 to minute 14:59 and so on.
Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest; according to the case. If the bet is generated live, it means that from that moment there will be NO goals, corner kicks, cards, or the rest as the case may be.
Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee will be considered.
1 minute Markets (from min. A to min. B):
➔1 minute - total goals from min. A to min. B
➔1 minute - total corners from min. A to min. B
➔1 minute - total bookings from min. A to min. B
➔1 minute - total offsides from min. A to min. B
➔1 minute - total penalties awarded from min. A to min. B
5, 10, 15 minutes Markets (from min. A to min. B):
➔1x2 from min. A to min. B
➔xth goal from min. A to min. B
➔total goals from min. A to min. B
➔corner 1x2 from min. A to min. B
➔xth corner from min. A to min. B
➔corner handicap from min. A to min. B
➔total corners from min. A to min. B
➔competitor1 total corners from min. A to min. B
➔competitor2 total corners from min. A to min. B
➔odd/even corners from min. A to min. B
10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time frame selected: 7 possible outcomes:
1-15
16-30
31-45
46-60
61-75
76-90
none
When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time frame selected: 10 possible outcomes:
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
None
10 minutes - Next corner awarded Yes/No (from min. A to min. B): You have to predict if any team will be awarded a corner during the specific time period
10 minutes - corner 1x2 (from min. A to min. B): You have to predict which team will be awarded the most corner kicks during the specific time period
10 minutes - X corner (from min. A to min. B): You have to predict which team will win the X corner of the match during the specific time period.
10 minutes - Next Booking awarded Yes/No (from min. A to min. B): You have to predict if a card (yellow or red) will be shown to any player during the specific time period of the match
10 minutes - booking 1x2 (from min. A to min. B): You have to predict which team will receive more cards (yellow or red) during the specific time period of the match.
10 minutes - next booking (from min. A to min. B): You have to predict which team will receive the next card (yellow or red) during the specific time period of the match
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the respective top position when the competition ends.
Who will finish higher in the League: You have to predict which of the teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points. If the teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.
To finish Bottom: You have to predict if the indicated team or player will finish in last place when the competition ends.
Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count.
To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).
Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.
Team to Score Most goals: You have to predict which team will score the most goals in the entire tournament. If two or more teams score the same number of goals dead heat rules will be applied.
Team to Score Least goals: You have to predict which team will score the least goals in the entire tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.
Best team of the tournament: You bet on which team in confederation goes the furthest during the competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead Heat rule will apply.
Top Goalscorer: You have to predict the player that will score more goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet typology will stand valid, otherwise it will be void.
Relegation: You have to predict which team or teams will be relegated from the division.
Player Most Assists: You have to predict which player will make more assists during the indicated tournament. Results are taken from the federation and will be used for settlement purposes.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the competition.
Which team will receive more goals: you bet on the team that receives more goals during its participation in the competition.
Highest scoring team: You bet on the team that scores more goals during their participation in the competition.
Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or more players, the Dead Heat rule will apply.
Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify for the specific round of the named competition.
Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which will score the most goals. Winner and Top Goalscorer rules apply for the selected market and both selections need to win, in order for the combo to win.
Best Player of the Tournament: You have to predict who will be named the best player of the tournament. Results are taken from the federation and will be used for settlement purposes.
Winning Group: You have to predict the group of the winning team of the named competition.
Group Qualification: You have to predict if the selected team coming from the mentioned group will be qualified (Yes) or not (No).
Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the tournament through a Penalty Shootout..
Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into the next round. In order to win you must predict correctly both the first and second placed selections which need to be in the correct order of placement.
Exact Group points: You have to predict exactly how many points the selected team will win in the group stage.
Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected must qualify.
Statistic settlement
Unless otherwise stated in the market name, the following statistics are settled as described.
Blocked shots
A Blocked Shot is defined as an attempt to score including: An attempt on target Blocked
by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.
Incorporates shots Blocked unintentionally by the shooter’s own teammate. Clearances off
the line by an opposition player (last line Blocks) are classified as Shots on Target and not
as a Blocked Shot.
Free kick
As free kick is defined any taken free kick excluding penalty kicks and including offsides.
Throw in
A method of restarting play when the ball had exited via the touchlines of the field of play. As thrown in is defined any taken throw in. Unless stated otherwise
Goal Kicks
Method of restarting play, when the ball exits behind the goal lines of the field of play by the offensive team. As goal kick is defined any taken goal kick. Unless stated otherwise
Save
A Goalkeeper preventing the ball from entering the Goal with any part of their body when facing an intentional attempt from an opposition player.Saves have the following attributes:
● Body part – Hands/Feet/Body/Fist.
● Save type – Caught/Collected/Parried Safe/Parried/Fumble.
● Goalkeeper position – Diving/Standing/Sliding/Reaching/Stooping Danger
area/Fingertip.
This includes:
● This includes unintentional or misplaced efforts on target from a Goalkeeper’s
own teammates, but only if the intervention is not perceived to be a routine
collection of the ball.
● If after a Goalkeeper’s intervention, a more prominent defensive action from a
teammate prevents the ball from entering the Goal, this will be categorised as a
Block for the teammate, not a Save for the Goalkeeper.
● If the ball goes behind the Goal because of a Goalkeeper intervention, the match
officials must award a corner for it to be recognised as a Save. Substitution
Exchange of a player from the bench who is brought onto the pitch during a match for a player who was already on the pitch playing.
Out of bounds
When the ball has left the field of play for a Goal kick, corner, or throw in.
Offside
An event attributed to the player deemed to be in an offside position when a free kick is awarded. If two or more players are in an offside position when the ball is played, the player considered to be most actively involved is given offside
Goal/Own Goal
Attributing a Goal to the Goal scoring player, or in the case of an Own Goal, to the defending player. Given any contention around assigning a Goal to an appropriate player, Opta will apply their own rules, and when applicable will align decisions to the relevant official competition, governing body.
Shot Outside the Box
A shot originating from outside of the penalty area. A shot originating on the line, will be collected as inside
that area. A shot on the 18-yard line of the penalty area will count as inside the box.
Booking
Cards are collected as yellow, 2nd yellow or red card. We cross-check cards against official
sources to match the official statistics and will align our collection unless there is
recognition of a clear error.
Hit Woodwork
When the ball hits any part of the Goal frame but does not enter the net as a direct
consequence. Any single attempt hitting the Goal frame multiple times (bar then post for
example), will only count as hitting the woodwork once. 'Hit Woodwork' is only collected
for the attacking team and can be attributed to any player on the pitch
Body Part for Goals/Shots
Attributing a Goal or shot event to the following four body parts:
● Right Foot.
● Left Foot.
● Head.
● Other.
‘Foot’ includes any connection with the leg
Penalty (Won, Conceded and Taken)
Attributing a series of sequential penalty events to both appropriate team and player.
Collection comprising; Penalty Won, Penalty Conceded and Penalty Taken.
Tackle
A tackle is defined when a player connects with the ball in a legal, ground level challenge
and successfully takes the ball away from the opposition player. The tackled player must be
in controlled possession of the ball to be tackled by an opposition player.
Cross
A ball played from a wide position targeting a teammate(s) in a central area within
proximity to the Goal. The delivery must have an element of lateral movement from a
wider position to more central area in front of Goal.
Assist
The final touch from a teammate, which leads to the recipient of the ball scoring a Goal. If
the assist is deflected by an opposition player, it must be deemed as travelling to the Goalscorer irrespective of the deflection. In the event of an own Goal, direct free kick Goal and
direct corner Goal, an assist will not be awarded. This same rule applies to penalties unless
the penalty taker chooses to pass the ball for another player to score. Also see ‘Fantasy
Assist.
Pass
The attempted delivery of the ball from one player to another player on the same team. A
player can use any part of their body (permitted in the laws of the game), to execute a
pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks
played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.