Cricket Betting Terms
RULES
All bets will be settled according to the official result.
Cricket matches consist of either one or two innings, 1st innings markets on a match played with a single innings (e.g T10, T20 events) are considered as full time markets for resulting purposes. On a match with two innings (e.g. Test Series) 1st innings and 2nd innings markets will correspond to each inning separately for resulting purposes, cumulative markets for full time won't include any innings in the description of the markets.
If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.
Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events are officially announced as completed.
In some events the Duckworth–Lewis method may be applied by the officials in order to determine the winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the target score for the team batting second in a match interrupted by weather or other circumstances.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In the event of a match being reduced in overs for either one or both teams (e.g. from 50 to 35 overs due to bad weather conditions) we reserve the right to void any undecided bets placed on the initial format and adjust odds and markets/lines accordingly in order to be offered again based on the new format.
Super over result is included only on markets with (incl super over) indication.
If a match is created in the wrong format (i.e. T10 instead of T20), bets will be void and a new match will be created.
All Cricket bets are based on regular time unless otherwise stated in the market name.
In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined, or the match has reached its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match.
Markets
Winner (incl super over): Predict the winner of the match (the result includes the super over).
Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.
Asian Handicap: Predict who will win the game with handicap (no draw).
1X2: Predict the winner of the match (the result doesn’t include the super over). Available options: Home, Draw, Away.
Correct Score: Predict what the score will be at the end of the game.
Double Chance: You have to predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Draw No Bet: Which team will win the match given that all bets will be void if the match is a draw. A tie will be settled as a dead heat.
To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls along the ground, before touching or going over the edge of the field. If it does not touch the edge of the field, it must touch the ground beyond it.
To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs instead of 4.
Total (Over/Under) - Match Sixes: Will the total number of Sixes scored in the game be under/over a specific line.
Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given number in the whole event for the Home/Away team. The result includes the super over.
Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number.
Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number for Home/Away team.
Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.
1st Wicket Method: Predict what will be the 1st wicket method. The available options are: Caught, Bowled, LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out).
Method Of Dismissal 6-Way: What will be the method of the dismissal. The available options are: Caught, Bowled, LBW, Run Out, Stumped or any Other. If no further wickets fall all bets will be void.
Dismissal Method: Will the Next dismissal be a catch or not. The available options are: Caught, Not Caught.
Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other team’s wicket.
Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an interruption during over 15 then previous overs less than this will be settled. However, overs higher than this will be voided.
Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an odd or even number.
Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a specified over will be an odd or even number for Home/Away team.
Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over. The over must be completed for bets to stand unless the result is already decided.
Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets to stand unless the result is already decided.
Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the home/away team. If an innings ends during an over then that over will be considered as complete unless the innings ends due to inclement weather in which case all undecided bets will be void.
Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth delivery will be over/under a specific line.
To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.
A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket before the batsman has made their ground at that end. If a match is abandoned due to any reason then all undecided bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.
Match Top Batsman: Predict the Top Batsman. The one who makes the most runs will be the winner. Those who started the match but did not bat are settled as losers. Bets placed on any player not participating in the match will be void. When two or more players score the same number of runs, dead-heat rules will apply.
Match Top Bowler: Predict the Top Bowler. The one who has more wickets is the winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on any player not participating in the match will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply.
Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the officially declared player of the match.
Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.
Batsman Method of Dismissal: Predict how will the named batsman be out. If the specified batsman is not out, all bets will be void. If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand. Caught and bowled is included in fielder catch.
Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both teams. In the event of the same number of runs for both teams, bets will be void.
Player To Score Most Sixes: Predict which player will score the most Sixes in the game. When two or more players score the same number of sixes, dead-heat rules will apply.
Player to be Caught Out in 1st/2nd innings: Predict if an individual player will be caught out during the first or second innings. Available outcomes: Yes/No
Player Total Runs Odd/Even in 1st/2nd innings: Predict if the score in runs achieved by an individual player will be an odd or even number during the first or second innings.
Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be over/under a specific line.
Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific line.
Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line.
Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a specific line.
Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.
Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.
Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the 1st wicket.
Team Of Top Batsman: Predict in which team the top batsman of the game will be.
Team With Top Bowler: Predict in which team the top bowler of the game will be.
Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a specific line.
1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the 1st inning for the home/away team.
Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be over/under a specific line.
Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.
Match Handicap: Which team will win the match with wickets and runs handicap.
To Win The Toss And The Match: Which team will win the coin toss and the match.
Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.
Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.
Match Milestones: Predict how many of the specified milestones (50/100) will be scored in total in the match. This is determined by how many individual runs of 50+ or 100+ are scored in the match. A score of over 100 would count as both a 50 and a 100.
Tied Match: Predict if a match will end as a tieA tie is when at the conclusion of play, both teams have completed their innings and their scores are equal.
Completed Match: Predict if the match will be completed. A match is considered completed if there is an official result.
First X Overs Result: Predict the result in runs for first X overs. Available outcomes: Home, Draw, Away
Player to Reach X Runs Yes/No: Predict if a specific player will score a certain number of runs in the match.
Total Match Fours Odd or Even: Predict if the total number of boundaries (fours) hit during the match will be an odd or even number.
Total Match Sixes Odd or Even: Predict if the total number of boundaries (sixes) hit during the match will be an odd or even number.
Home/Away Team First X Overs Total Runs Over/Under: Predict if the total number of runs will be over/under a specific line in the first X Overs for Home/Away team.
Home/Away Team First X Overs Total Runs Odd or Even: Predict if the total number of runs will be an odd or even number in the first X Overs for Home/Away team.
Home/Away Team First Over Extra Yes/No: Predict if there will be any extra runs (e.g. wides, no-balls, byes, or leg-byes) bowled in the first over for Home/Away team.
Home/Away Team 1st Over Boundary Four Scored Yes/No: Predict if a boundary (four) will be scored in the first over by Home/Away team.
Home/Away Team 1st Over Boundary Six Scored Yes/No: Predict if a boundary (six) will be scored in the first over by Home/Away team.
Home/Away Team Fall of 1st Wicket Total Runs Odd or Even: Predict if the total runs scored by Home/Away team at the fall of their first wicket will be an odd or even number
Home/Away Team First Delivery Total Runs: Predict how many runs will be scored on the very first delivery for Home/Away team.
Home/Away Team First Ball Total Runs Over/Under: Predict if the total runs scored on the first ball by Home/Away team will be over or under a specific line.
Home/Away Team Total Fours Odd or Even: Predict if the total number of fours hit by Home/Away team will be an odd or even number.
Home/Away Team Exact Runs on the X delivery of X over in the X Innings: A specific market prediction, such as "Exact Runs on 3rd delivery of 5th over in the 1st innings.
Xth innings - Race to X Runs: Predict which team will score first a specific amount of runs in the specified innings
Xth innings - Player Total Deliveries faced: Predict if the number of total deliveries faced by a player will be over or under a specific number. The total deliveries faced refers to the number of legal balls a batter has faced during their time at the crease.
Xth innings - Player Runs conceded: Predict if the number of runs conceded by a player will be over or under a specified number. Runs conceded refers to the total number of runs a bowler has given away while delivering their overs.
Xth innings Home/Away Team Xth Boundary off Bat, Four or Six: Predict if the Xth Boundary hit by the batter of Home/Away team in the Xth innings will be a four (4 runs) or six (6 runs).
Total batsman milestones (50's/100's): Predict the number of fifties (50 runs) and hundreds (100 runs) scored by batters (batsmen) during a match.
Home/Away team total range on X over of the X innings: Predict the total range in runs for Home/Away team in a specific innings and over. For example a team could achieve between 6-15 runs in the 5th over of the first innings.
Home/Away team run range on the X innings: Predict the total run range for Home/Away team in a specific innings. For example a team could achieve between 229-310+ runs in the first innings.
Xth Innings Individual Player Total Boundaries Over/Under: Predict how many fours and/or sixes a specific player will hit during their time at bat.
Xth Innings Individual Player Balls Faced Over/Under: Predict how many balls a specific player will face during their innings.
Xth Innings Individual Player Total Runs (Range): Predict how many runs a specific player will score within a given range, such as 0-24, 25-30, etc.
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Series Winner: You have to predict which team will win the Serie (couple of games)